Ocean Water Shader
This material was created in Unreal Engine utilizing material functions and the mathematical formula called Trochoidal Waves or Gerstner Waves. It describes a progressive wave of permanent form on the surface of an in-compressible fluid of infinite depth. The material has one function that has the formula for Gerstner waves and another function that has eight waves. The material itself is setup in a easily editable fashion for artists to define variables that they deem right.