Ocean Water Shader

This material was created in Unreal Engine utilizing material functions and the mathematical formula called Trochoidal Waves or Gerstner Waves. It describes a progressive wave of permanent form on the surface of an in-compressible fluid of infinite depth. The material has one function that has the formula for Gerstner waves and another function that has eight waves. The material itself is setup in a easily editable fashion for artists to define variables that they deem right.

Gerstner Wave Material Function.

Gerstner Wave Sets Material Function.

Wave Height Sea Foam.

Wave Normals.

Ocean Water Color and Sea Foam Color.