Snow Material and Functions
I wanted to create an environment that was able to dynamically change from one state to another. I decided to focus on a snowy environment as it was easy to visualize. This process can be implemented for many different types of states, for example dust. The snow will only appear on the surface of the object that is facing in the up direction. This allows for objects to move and change dynamically. All materials and models were created by myself.
Snow layer material function.
Camera Based Distance Tessellation.
Camera Based Distance Tessellation.
Snow Material.
Snow Amount and Height Control.
Distance Based Tessellation.
Distance Based Blending for Tiling Textures.
Snow Material Master.
Basic Material for an object that would be affected by snow.